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Placing buildings

The Buildings tile holds the catalog. Buildings are grouped on shelves by what they are for, and the search box at the top finds one by name.

Eleven catalog buildings in a row, from glass towers through apartment blocks to houses

Place a building​

  1. Pick the Buildings tile.
  2. Click a building on a shelf. A ghost follows the mouse.
  3. Click to place it. Keep clicking to place more.
  4. Press Stop placing, or Esc.

Each ghost rolls its own color theme, so a street built from one entry does not come out in one color. What the ghost shows is what the click places.

What is on the shelves​

ShelfExamples
ResidentialBrick apartment blocks, walk-up apartments, houses, cottages, villas, gardens.
CommercialShopfronts, corner stores, offices, mixed-use blocks.
IndustrialWarehouses, sheds, works with roof ducts and tanks.
TowersGlass and stone towers with setbacks.
SkyscrapersArt Deco, brutalist, cylindrical, tiered and more.
Modular setsBuildings assembled from mesh pieces, including the polygon building and plants.
Civic buildingsHospital, fire station, police headquarters, school, library, church, cathedral.
Power plantsCoal and solar.
Parks & transportPark, parking lot, arch bridge.
Game stopsGas station, garage, car wash, paint shop, pharmacy, hardware store, supermarket.

Cathedral, church, hospital, school, library and fire station

Civic buildings: cathedral, church, hospital, school, library and fire station.

What a building is for decides what hangs on its front. A residential building gets window air conditioners, planters, a fire escape and balconies. A commercial one gets a lettered sign over its shopfront. An industrial one gets mostly blank walls, ducts up its sides and more units on the roof.

Resize​

Select a building and use Studio's Scale tool.

  • Drag one face and the building grows on that side only. Ctrl-drag grows it from the center.
  • The footprint snaps to whole cells. A cell is normally 7.5 studs.
  • The building lays itself out again at the new size: more window bays, more floors, a longer roof.

One brick building at four sizes

Civic buildings do the same. A larger parking lot gets more stalls, and a larger park gets more trees.

Join buildings​

Buildings of the tiled kind join when they overlap or touch. Stack one on a roof, or push a smaller extension against a side, and the covered walls are trimmed. Set a building's JoinBuildings attribute to false to keep it separate.

Color themes​

A building takes its wall colors from a theme: red brick, terracotta, sandstone, ochre, oxblood, moss, seafoam, powder blue, limestone, whitewash, slate or charcoal. The default, Random, lets the building's seed pick. Pin a theme in the Building Designer.

The same apartment block in six color themes

Your own styles​

The pencil on a building's tile places one where the camera looks and opens it in the Building Designer. What you change there is saved as a style of your own, and the style shows up on the same shelf with a green name strip.