Rails
The Rails tile draws railways. The gestures are the ones the Roads tool uses.
Draw a track
- Pick the Rails tile and start the rail builder.
- Click where the track starts.
- Click the next end. Drag to bend the track.
- Keep clicking to continue the chain. Press Esc to end it.
Straight tracks decides what a plain click lays: straight tracks when on, flowing curves when off. Press C to switch it. Hold still before releasing to reverse it for one track.
Ends snap to the ends of existing tracks. A track gets concrete sleepers, fasteners and ballast. An end that joins nothing gets a buffer stop. Where a track meets a surface road, the plugin lays crossing panels and a pair of crossing signals.
Height
Follow uses the surface under the track. Slope grades between its ends. Hold keeps the start height. Ends that join another track keep that track's height.
Level is how many studs the track runs above or below the surface. X raises it by 48 studs and Z lowers it while drawing.
Limits
- A bend needs a radius of at least 40 studs.
- A slope cannot be steeper than 8%.
Edit and remove
Edit shows blue handles on track ends and orange handles on curves. Drag one to reshape the track. Remove deletes the track you click.
What to know
- A place has one rail network, so any two tracks can meet. It is saved in the place under
CityBuilderOutput, supports undo and redo, and can be edited after reopening the place. - Ballast is built from parts and does not carve terrain.
- Railways that the City Generator lays from a map are separate from the tracks you draw here.