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Drawing roads

The Roads tile of the City Builder dock holds every road tool. Action picks the tool, and the card under it shows that tool's options.

ActionWhat it does
DrawLays new roads.
JunctionsLays a premade junction whole. See junctions.
EditMoves and bends roads and junctions, and sets widths and corners. See editing roads.
UpgradeLays a road again as another road type.
RoadsideChanges one side of a road: edge, guardrail, lights, curb lane. See roadside and road items.
Add itemsPuts crosswalks, bus stops, signs and driveways on a road.
RemoveDeletes the segment you click.

Roads on terrain: an overpass on piers, a tunnel through a hill, a roundabout and a bridge over a river

Draw a road​

  1. Pick Draw.
  2. Click where the road starts.
  3. Click where it ends for a straight road, or hold the button and drag to bend it into a curve.
  4. Keep clicking to continue the chain. Each click ends one road and starts the next.
  5. Press Esc to end the chain, and Esc again to stop the road builder.

C switches between straight and curved roads. While Straight roads is on, holding the button lays that one road curved, and the other way round.

Join roads​

Roads snap to the ends and sides of other roads. Start or end a road on another one and the plugin builds a junction there, with crosswalks, stop lines and lane arrows. The road types decide whether the junction gets traffic signals. You can change that afterwards with Add items.

Two roads drawn over each other merge into one. The plugin does not refuse an overlap.

Road types​

Road picks what you draw.

  • Walkway
  • 1 lane, 2 lanes, 3 lanes, 4 lanes, 6 lanes
  • 2-lane side street
  • 2-lane, 4-lane and 6-lane boulevards, which have a planted island down the middle
  • Race track and Pit lane, covered in race tracks

One-way traffic sets the direction of the lanes. Hold Shift while drawing to use the road type under the cursor, which is the fast way to carry on an existing street.

The City Generator lays a map's streets from this same list, so a road you draw into a generated city matches its streets.

Change a road's type​

Pick Upgrade, then pick the new type under Road. Point at a segment to preview it. Green means it gets wider and amber means narrower. Click to change it, or drag along a street to change every segment you cross as one undo step.

Road style​

Under Road settings, Style picks Realistic, Cartoony or Low detail. The style sets the materials and decides whether crosswalks, signals and island trees are drawn. The rows below it set the colors and materials of each part: road, sidewalks, curbs, islands and markings.

A style change is not built until you apply it. Apply to all roads builds every road again with the new settings at once.

Mesh roads​

Build with picks whether road surfaces are built from parts or as meshes. Meshes use far fewer parts, which matters in a large city.

A mesh made in Studio is lost if you save the place before uploading it. Turn on Upload meshes automatically, or press Upload before you save. The dock counts the meshes still waiting. If road pieces come back empty after reopening a place, press Rebuild them.

Undo​

Each road edit is one undo step. Removed pieces are kept out of sight until the undo history drops them, so Ctrl+Z brings a deleted road back exactly as it was.