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Editing roads

Pick Edit under Action. Roads drawn by hand and roads of a generated city edit the same way.

Move and bend​

  • Drag a junction to move it. Every road that meets there follows.
  • Drag the end of a road to move it. Drop it on another road to join them.
  • Drag the middle of a road to bend it.

An edit rebuilds only the roads it touches. A large change takes longer but is never refused for its size.

The dots​

Point at a road and dots appear on it. Each dot sets one thing when you drag it.

DotColorSets
CarBlueThe width of the carriageway.
FootprintsSandThe width of the sidewalk.
LeafGreenThe width of the island. Hold Shift to set it along the whole road.
CompassWhiteThe curb radius of a corner.
TiltPinkThe banking of a race track. Hold Shift to tilt the whole road.
Flag discVioletHow a dead end finishes.

Each corner of a junction has two dots. The compass dot rounds the curb. The footprints dot sets how wide the sidewalk is around that corner, so you can carry the pavement up to a building's corner. The sidewalk shows as it will be laid while you drag.

A corner radius that does not fit is not refused. The corner takes the nearest radius that does fit.

Remove a road​

Pick Remove and click a segment. On Terrain and part ground the plugin puts the ground back the way it was before the road.

Rebuild all roads​

Rebuild all roads lays every road in the place again from the saved network. Use it once after a plugin update that changes how roads are built, or when the changelog tells you to. Roads opened from an old save rebuild by themselves on the first edit.

After reopening the place​

The road network is saved in the place. Open the place later, start the road builder, and every road is editable again.