Roadside and road items
Two tools dress a road after it is drawn. Roadside changes a whole side of a road. Add items puts single things on it.
Roadside
A side of a road has four things you can set: its Edge, a Guardrail, Lights, and the Curb lane beside the curb. Race tracks add race items. In each row, None lays nothing.
The tool has two modes.
- Select. Click a side of a road to pick it, or drag along it to pick a stretch. What that stretch holds shows in the dock, and you change it there. Hold Shift to add to the pick.
- Paint. Set the rows first, then click every side that should get them.
Guardrails, walls and curb paint close up around bends. Each piece runs on until its outside corner meets the next one's, so no wedge of ground shows between them.
Add items
Pick Add items, pick the item, and click the road. Clicking a placed item removes it.
| Item | Where to click | Result |
|---|---|---|
| Crosswalk | A road between junctions | A zebra across it, with dropped curbs. |
| Bus stop | The side of a road | Sign only, Shelter, or Bay with shelter, which cuts a pocket into the sidewalk. |
| Sign | The side of a road | A sign on the sidewalk, facing the traffic on that side. |
| Driveway | The curb in front of a building or parking lot | A dropped curb with asphalt across the sidewalk. |
Crosswalks that a junction laid by itself can be removed the same way. A removed one stays outlined in gray, and a click puts it back.
Junction control, corners and dead ends are also under Add items. They are covered in junctions.
Street lights
Lights placed along a road start switched off and carry the CityLight tag. See using a city in your game for the code that turns them on.